A sphere with a crackle pattern scaled by a
noise function and colored with 4 semi-
transparent layers of function controlled
pigment colors.
This way one can have total control the
over the colors of the pigments with
functions.
I think that the "traditional" way of using
functions to select colors from within a
color_map {} is quite limiting, so I'm
going to experiment some more to see if my
method can be developed further.
This is fun !
POV-Ray v3.5 (of course).
Tor Olav
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